<?xml version="1.0" encoding="UTF-8"?>

<!-- English en_gb -->
<translation language="en_gb">

<!--GAMESPECIFIC**********************************-->

<!--Words not translated in this game
Nitro
Dirty Dawgs
Gritty Kitty
Pug Thugs
Rogue Rats
Nitro Wolf
NPD
NPD Police Report
NPD 4EVA
NPD Holding Cell
William T Nitro Wolf
Gang Warfare
Nitro Multiplier (feature name written with initial capital letter)
Nitro Reels (feature name written with initial capital letter)
Nitro Wild (feature name written with initial capital letter)
Nitro Match (feature name written with initial capital letter)
Nitro Upgrade (feature name written with initial capital letter)
Respin (feature name written with initial capital letter)
Both Ways (feature name written with initial capital letter)
Max Rows (feature name written with initial capital letter)
Boss Battle (feature name written with initial capital letter)
-->

<!--Note for translators:
Sometimes we use initial capital letters to strengthen the message as "Bonus Hunt!" The localized word should use the first capital letter for sure but only use additional capital letters if also the localized term consists of additional words. When localizing following feature names take extra care to mind capital letters when the feature is described in the text. E.i “Respin” when describing the feature and “respin” or better localized term for respin when describing a normal respin in the game. For more info see our translation guide lines in separate document ”Language specifics”.-->


<!--Copy to gfx game specific text-assets-->
<gfx key="WinUpToIntroTxt">WIN UP TO</gfx> <!-- To be used as part of “Win up to 50,000x your bet!" on an intro screen, so please reorganize win and bet if they should be placed in opposite order in a language -->
<gfx key="YourBetIntroTxt">YOUR BET!</gfx>
<gfx key="GoodLuckTxt">GOOD LUCK!</gfx>
<gfx key="HaveFunTxt">HAVE FUN!</gfx>

<gfx key="StartTxt">START</gfx>
<gfx key="OfTxt">OF</gfx>
<gfx key="TotalWinTxt">TOTAL WIN</gfx>
<gfx key="PlayedInTotal">PLAYED IN TOTAL</gfx>

<gfx key="PaytableTxt">PAYTABLE</gfx>
<gfx key="WinUpToTxt">WIN UP TO</gfx>
<gfx key="CoinsTxt">COINS</gfx>
<gfx key="SymbolPayoutTxt">SYMBOL PAYOUT</gfx>

<gfx key="ReelsHeadSubTxt">NITRO REELS</gfx>
<gfx key="BonusHeadSubTxt">BONUS GAME</gfx>
<gfx key="SuperBonusHeadSubTxt">+SUPER BONUS CHANCE</gfx>
<gfx key="BossHeadSubTxt">BOSS BATTLE</gfx>

<gfx key="HoldingSubTxt">NPD HOLDING CELL</gfx>

<gfx key="WolfSubTxt">TAKE OUT SGT. NITRO WOLF</gfx>

<gfx key="MultiSubTxt">NITRO MULTIPLIER</gfx>

<gfx key="WildSubTxt">WILD SYMBOL</gfx>
<gfx key="AvalancheSubTxt">AVALANCHE</gfx>
<gfx key="BigSubTxt">BIG SYMBOLS</gfx>

<gfx key="BonusSubTxt">BONUS SYMBOL</gfx>
<gfx key="SuperBonusSubTxt">SUPER BONUS</gfx>
<gfx key="SafetySubTxt">SAFETY LEVEL</gfx>

<!--X-iter UI texts-->
<entry key="X01B1">Bonus Hunt</entry>
<entry key="X01B2">More than 4 times the chance to trigger the bonus game!</entry>

<entry key="X02B1">Gang Warfare</entry>
<entry key="X02B2">One spin where the Nitro Booster is full of features.</entry> <!-- batch 1 -->

<entry key="X03B1">NPD 4EVA</entry>
<entry key="X03B2">Build a special win!</entry>
<entry key="X03B3">Guarantees a NPD Holding Cell trigger.</entry>

<entry key="X04B1">Bonus</entry>
<entry key="X04B2">Guaranteed entry to the bonus game.</entry>
<entry key="X04B3">Sticky Nitro Reels!</entry>


<entry key="X05B1">Super Bonus</entry>
<entry key="X05B2">Guaranteed entry to the super bonus game.</entry>
<entry key="X05B3">Starts with Max Rows and Both Ways activated</entry>
<entry key="X05B4">Sticky Nitro Reels!</entry>
<entry key="X05B5">NPD Holding Cell triggers every free spin!</entry> <!-- batch 2 -->

<!--Paytable-->

<!-- PAGE 1 -->

<!-- PAGE 2 -->
<entry key="paytableDirtyDawgsTxt">Replaces some high value symbols with the highest value symbol.</entry>
<entry key="paytableGrittyKittyTxt">Selects a random symbol for scatter pay evaluation.</entry>
<entry key="paytablePugThugsTxt">Moves a Nitro Reel to create or extend a win.</entry> <!-- batch 3 -->
<entry key="paytableRogueRatsTxt">Places a random number of Nitro Reels on the main symbol grid.</entry>

<!-- PAGE 3 -->
<entry key="paytableNitroWild">Fills all Nitro Reels straight below the Nitro Wild feature trigger with wild symbols.</entry>
<entry key="paytableNitroMatch">Matches all Nitro Reels straight below the Nitro Match feature trigger with a symbol on the same reel as the Nitro Reel or an adjacent reel to try and create a win.</entry> <!-- batch 3 -->
<entry key="paytableNitroUpgrade">Increases the size indicator on all Nitro Reels straight below the Nitro Upgrade feature trigger.</entry>
<entry key="paytableMaxRow">Expands the main symbol grid up to the maximum 8 rows.</entry>
<entry key="paytableRespin">Awards a respin at the end of the game round in which Nitro Reels, Nitro Multiplier, bonus and wild symbols are kept sticky.</entry>
<entry key="paytableBothWays">Evaluates wins from both the leftmost and rightmost reel.</entry>

<!-- PAGE 4 -->
<entry key="paytableHoldingTxt">A symbol type can be chosen randomly during any spin. 
If the symbols of the chosen symbol type are part of a win, they are locked-in and kept during a respin that also expands the main reels. The cycle continues as long as new symbols of the selected type contribute to the winning combination. Thereafter the locked-in symbols pay out.</entry>

<!-- PAGE 5 -->
<entry key="paytableWolfTxt">3 Boss Battle coins trigger a face off against Nitro Wolf for the chance to win insane returns.</entry>

<!-- PAGE 6 -->
<entry key="paytableNitroReels">Nitro Reels cover two symbol positions and contain 4, 6, 8, 10 or 12 1x1 payout symbols. Big Nitro Reels cover six symbol positions and contain 2, 3, 4, 5 or 6 2x2 payout symbols.</entry>
<entry key="paytableNitroMultiplier">A Nitro Multiplier covers two symbol positions and multiplies all wins in view.</entry>

<!-- PAGE 7 -->
<entry key="paytableWildSymbol">The wild symbol substitutes for any symbol except the bonus and the super bonus symbols. A payline of all wilds pays as the highest value symbol.</entry>

<entry key="paytableAvalancheTxt">All symbols which are part of a win explode and leave space for additional symbol drops, and an additional row of symbols is added at the top up to a maximum of 8 rows. Nitro Reels and Nitro Multipliers that are part of a win respin. The avalanche feature continues as long as new winning combinations appear.</entry>

<entry key="paytableBigSymbols">Super symbols of size 2x2 and Mega symbols of size 3x3 may appear in any spin or symbol drop.</entry> 

<!-- PAGE 8 -->
<entry key="paytableBonusSymbol">Three or more bonus symbols trigger the free spins bonus game. All Nitro Reels are sticky during free spins. Free spins can be retriggered.</entry>

<entry key="paytableSafetyLevels">In the bonus game, the safety level advances one row for every new free spin initiated that results in a win. Every new free spin starts at the current active safety level.</entry>

<entry key="paytableSuperBonus">A combination of bonus symbols and a super bonus symbol triggers the Super Bonus Game which is played with Max Rows and Both Ways activated, and NPD Holding Cell triggering every free spin.</entry> <!-- batch 2 -->

<!--Game documentation--> 
<entry key="gdd-description">
Nitropolis is rioting! Our favorite recurring gang of mutated house pets return to face off against the authoritarian force repressing the citizens of Nitropolis - the Nitropolis P.D. It’s an all out battle on the streets! The gangs have prepared for war, but Police Sergeant William T Nitro Wolf has done his homework - this won’t be easy, and collateral is guaranteed.

Nitropolis 5 is a 6 column, 4 row slot with all-ways pays. Avalanches make the reels expand up to the maximum 8 rows. The game has Nitro Reels, Nitro Multipliers, big symbols, and a Nitro Booster generating different kinds of features for both Nitro Reels and the main reels. The Nitro Multiplier multiplies all wins in view.

The NPD Holding Cell feature is randomly activated and switches up the game with a special win feature.

The Nitro Booster can award several special features: NPD Police Reports features in terms of Rogue Rats, Dirty Dawgs, Gritty Kitty and Pug Thugs. It can also award feature boosts to Nitro Reels such as Nitro Match, Nitro Upgrade and Nitro Wild. In addition, it can award Respin, Both Ways and Max Rows features, and finally landing 3 Boss Battle coins awards entry to the highly potent Boss Battle feature!</entry>

<entry key="gdd-gameview">Bet amount and balance are always displayed in the info bar at the bottom of the game view in the currency that the player has chosen. This information is always available throughout the gaming session. Winnings are displayed in the selected currency in the middle of the info bar at the bottom of the game view when playing.</entry>

<entry key="gdd-payline">Nitropolis 5 has up to 262,144 ways to win but Nitro Reels add additional ways. The RTP for all paylines is the same and the RTP of the game is defined in the game rules.</entry>

<entry key="gdd-bonusgame">Three or more bonus symbols trigger the bonus game with free spins. Free spins start at 4 rows. Every free spin initiated that results in a win advances the safety level one row, and every new free spin starts at the current active safety level.

All Nitro Reels are sticky during the bonus game. Max Row and Both Ways triggering within the bonus game remain active for the remainder of the bonus game.

Three bonus symbols of which one is a super bonus symbol trigger the Super Bonus Game which is played with Max Rows and Both Ways activated, and NPD Holding Cell triggering every free spin.</entry> <!-- batch 2 -->

<!--Key Features texts-->
<entry key="gdd-kf-productcategory">Casino</entry>
<entry key="gdd-kf-gametype">Slot</entry>
<entry key="gdd-kf-lines">Standard 4 rows and 4,096 ways to win and expansions up to 8 rows with 262,144 ways to win, where features can add additional ways.</entry>
<entry key="gdd-kf-jackpot">No</entry>
<entry key="gdd-kf-reels">6 reels</entry>
<entry key="gdd-kf-rows">4 rows</entry>
<entry key="gdd-kf-maxexposure">__TBB__ max bet</entry>
<entry key="gdd-kf-maxwinsinglespin">__TBB__ max bet</entry>

<!--Special symbols-->
<entry key="gdd-sfs-1">The wild symbol substitutes for any symbol except the bonus and super bonus symbols.</entry>

<entry key="gdd-sfs-2">Nitro Reels cover two symbol positions and contain 4, 6, 8, 10 or 12 1x1 payout symbols.</entry>

<entry key="gdd-sfs-3">Big Nitro Reels cover six symbol positions and contain 2, 3, 4, 5 or 6 2x2 payout symbols.</entry>

<entry key="gdd-sfs-4">The Nitro Multiplier is a blocker in itself but multiplies all wins in view.</entry>

<entry key="gdd-sfs-5">Three or more bonus symbols trigger the Free Spins bonus game. All Nitro Reels are sticky during the free spins. Free spins can be retriggered.</entry>

<entry key="gdd-sfs-6">A combination of bonus symbols and a super bonus symbol triggers the Super Bonus Game which is played with Max Rows and Both Ways activated, and NPD Holding Cell triggering every free spin.</entry> <!-- batch 2 -->

<!--X-iter UI button text-->
<entry key="gdd-xiterbutton-1">Bonus Hunt</entry>
<entry key="gdd-xiterbutton-2">Gang Warfare</entry> <!-- Don’t translate --> 
<entry key="gdd-xiterbutton-3">NPD 4EVA</entry> <!-- Don’t translate --> 
<entry key="gdd-xiterbutton-4">Bonus</entry>
<entry key="gdd-xiterbutton-5">Super Bonus</entry>

<!--Gamerules-->
<entry key="gamerule">Nitropolis 5 is a 6 column, 4 rows slot with spinning reels and dropping symbols. The columns can expand upwards to a maximum of 8 rows.</entry>

<entry key="gamerule">Each additional symbol drop will add an additional row of symbols, up to a maximum of 8 rows, increasing the number of ways to win. The number of ways to win increases as the number of rows increases. The number of ways to win also increases as the number of Nitro Reels and the quantity of symbols inside the Nitro Reels increase. A Nitro Reel may spin or drop into the game grid and trigger a row increase in order to accommodate its size on its landed position.</entry>

<entry key="gamerule">The minimum bet is __MINBADEFBMODE__, and the maximum bet is __MAXBADEFBMODE__.</entry>

<entry key="gamerule" tags="coins">Each bet is __CPBB__ coins.</entry>

<entry key="gamerule">A game round starts on the selected bet level when the player hits the spin button.</entry>

<entry key="gamerule" tags="autospin">The game can be played automatically by activating Auto Spin. Hold down the spin button or use the Auto Spin button to set the number of game rounds to be played automatically.</entry>
<entry key="gamerule" tags="autospin-losslimit">The game can be played automatically by activating Auto Spin. Hold down the spin button or use the Auto Spin button to set the bet level, loss limit and the number of game rounds to be played automatically.</entry>

<entry key="gamerule">Winnings and winning combinations are paid out according to the paytable.</entry>

<entry key="gamerule" tags="coins">Winnings are presented in the player's currency or in coins. The player can change preference in Settings.</entry> <!--Translate Settings into local language using initial capital letter since it is a name of a button-->

<entry key="gamerule" tags="no-coins">Winnings are presented in the player's currency.</entry>

<entry key="gamerule">Nitropolis 5 is played in two modes; normal mode and bonus mode with free spins.</entry>

<entry key="gamerule">Wins begin with the leftmost reel and pay left-to-right only on consecutive reels. In case of Both Ways being active, the wins can also begin with the rightmost reel and pay right-to-left only on consecutive reels. No gaps between the reels are allowed.
Only the longest payline per active payline is paid out.</entry>

<entry key="gamerule">A Nitro Reel covers two symbol positions and contains 4, 6, 8, 10 or 12 identical 1x1 payout symbols. A big Nitro Reel always covers six symbol positions and contains 2, 3, 4, 5 or 6 identical 2x2 payout symbols.</entry>

<entry key="gamerule">A Nitro Reel can contain a super bonus symbol and is then only counted as one 1x1 symbol regardless of the size indicator of the Nitro Reel. The number of ways to win resets to the previous number when the super bonus symbol spins out.</entry>

<entry key="gamerule">The wild symbol substitutes for any symbol except the bonus and the super bonus symbols. A payline of all wilds pays as the highest value symbol.</entry>

<entry key="gamerule">The wild symbol and all low, mid and high value symbols exist in three sizes; standard 1x1, Super 2x2 and Mega 3x3. All big symbols are counted as consisting of the number of 1x1 symbol instances it covers, e.g. a Super 2x2 consists of 4 standard 1x1 symbols.</entry>

<entry key="gamerule">Empty spaces occurring below big symbols and below big Nitro Reels are filled with 1x1 sized symbols of the same type as the big symbol.</entry>

<entry key="gamerule">A Nitro Multiplier is a blocker that can appear in a Nitro Reel, and holds a value of x4, x6, x8, x10 or x12. It multiplies all wins in view and is multiplicative in case there are several Nitro Multipliers in view. 
The Nitro Multiplier is only counted as one 1x1 symbol regardless of the size indicator of the Nitro Reel. The number of ways to win resets to the previous number when the Nitro Multiplier symbol spins out.</entry>

<entry key="gamerule">Nitro Reels and Nitro Multipliers that are part of a winning combination are kept and respin during the symbol refill.</entry>

<entry key="gamerule">All wins in the current symbol spin/drop except NPD Holding Cell feature wins are collected and thereafter all symbols which were part of a winning combination explode except for the Nitro Reels. The remaining symbols fall vertically until they reach a resting position, an additional row is added at the top and new symbols drop in to fill the empty spaces. The Avalanche feature continues as long as new winning combinations appear.</entry>

<entry key="gamerule">Each additional symbol drop adds an additional row of symbols, up to a maximum of 8 rows.</entry>

<entry key="gamerule">The NPD Holding Cell feature triggers randomly during a spin, respin or free spin. A symbol type is randomly chosen. If the symbols of the chosen symbol type are part of a win, they are locked-in and kept together with bonus symbols and Nitro Multipliers during a respin that also expands the main symbol grid. The cycle continues as long as additional symbols of the selected type contribute to the NPD Holding Cell winning combination, or if another NPD Holding Cell feature is triggered. Thereafter the feature ends and locked-in symbols pay out if they generate a win, and the game returns to normal.</entry>

<!-- NEW -->
<entry key="gamerule">Nitro Match and the NPD Police Report features Gritty Kitty, Pug Thugs and Rogue Rats do not affect any symbols or Nitro Reels selected for the NPD Holding Cell feature. All NPD Holding Cells that do not contribute to a NPD Holding Cell win are released at the end of a spin or prior to a respin.</entry>

<entry key="gamerule">NPD Holding Cell may be triggered multiple times during a game round, and may also trigger within an ongoing NPD Holding Cell feature, increasing the amount of symbol types that have a holding cell applied.</entry>

<entry key="gamerule">The Nitro Booster consists of three flippers which may award features prior to the main reels stop, after the main reels stop, and after the win evaluation. There are 11 Nitro Booster features; 6 affect the main reels and 5 affect the Nitro Reels.</entry>

<entry key="gamerule">The Nitro Booster features affecting the main reels are Max Rows, Both Ways, Police Report features - Dirty Dawgs and Gritty Kitty, Respin and Boss Battle.</entry> <!-- batch 3 -->

<entry key="gamerule">The Nitro Booster features affecting the Nitro Reels are Nitro Wild, Nitro Upgrade, Nitro Match and Police Report features - Rogue Rats and Pug Thugs.</entry> <!-- batch 3 -->

<entry key="gamerule">The Max Rows feature activates when it lands, expanding the reels up to maximum 8 rows. Only 1 Max Rows feature can be triggered in normal mode and bonus mode respectively.</entry>

<entry key="gamerule">The Both Ways feature activates when it lands. All subsequent ways connections then pay from left to right starting from the leftmost reel, and from right to left starting from the rightmost reel. The Both Ways feature then remains active until the bonus mode is triggered or the game round ends. The Both Ways feature remains active for the remaining free spins when activated in bonus mode. Only 1 Both Ways feature can be triggered in normal mode and bonus mode respectively.</entry> <!-- batch 3 -->

<entry key="gamerule">The NPD Police Report feature Dirty Dawgs replaces a random number of high value symbol types with the Dirty Dawgs high value symbol type.</entry>

<entry key="gamerule">The NPD Police Report feature Gritty Kitty selects a random symbol for scatter pay evaluation. A scatter pay win may begin on any reel but the symbol has to appear on 3 different main reels. The scatter pay win is paid both from left to right and from right to left if the Both Ways feature is active.</entry>

<entry key="gamerule">The Respin feature is activated when there are no more wins. Bonus symbols, wild symbols, Nitro Multiplier and Nitro Reels remain during the Respin. The Nitro Reels respin and new symbols drop in from above to fill up the current active number of rows. Only 1 Respin feature can trigger at a time.</entry>

<entry key="gamerule">The Boss Battle feature is triggered by 3 Boss Battle coins in the Nitro Booster, and it activates at the end of the current spin or free spin.</entry>

<entry key="gamerule">The main reels and Nitro Booster are temporarily replaced by a new grid of 7x8 positions during the Boss Battle feature. Each position is either empty or contains a coin value, or MAX WIN. 3 shots are awarded. Each hit on a coin is collected, the position is emptied and the number of shots is reset to 3.</entry> <!-- batch 3 -->

<entry key="gamerule">The Boss Battle feature ends when no shots remain or the MAX WIN is awarded. The collected value times the current active bet level is paid out, the main reels and the Nitro Booster return and the game continues.</entry>

<entry key="gamerule">The Nitro Wild feature fills all Nitro Reels straight below the Nitro Wild trigger in the Nitro Booster above with wild symbols. If there are no Nitro Reels on the relevant main reels, the Nitro Wild trigger is kept pending in the Nitro Booster until it can be used or the game round ends.
Nitro Reels containing the super bonus symbol or a multiplier are not affected, and do not activate the feature.</entry>

<entry key="gamerule">The Nitro Upgrade feature increases the size indicator and amount of ways of all the Nitro Reels straight below the Nitro Upgrade trigger in the Nitro Booster. Upgrading Nitro Reels with a multiplier increases the multiplier value within the Nitro Reel. If there are no Nitro Reels on the relevant main reels, the Nitro Upgrade trigger is kept pending in the Nitro Booster until it can be used or the game round ends.
Nitro Reels containing the super bonus symbol are not affected, and do not activate the feature.</entry>

<entry key="gamerule">The Nitro Match feature fills all Nitro Reels straight below the Nitro Match trigger in the Nitro Booster above with a symbol on the same reel as the Nitro Reel or an adjacent reel to try and create a win. If there are no Nitro Reels on the relevant main reels, the Nitro Match trigger is kept pending in the Nitro Booster until it can be used or the game round ends.
Nitro Reels containing the super bonus symbol are not affected, and do not activate the feature.</entry> <!-- batch 3 -->

<entry key="gamerule">The Police Report feature Pug Thugs moves a randomly selected Nitro Reel to a different position to try and create a win or extend an existing win. Then gravity is applied and additional symbols drop in to fill the empty positions.</entry> <!-- batch 3 -->

<entry key="gamerule">The NPD Police Report feature Rogue Rats places a random number of Nitro Reels to the main reels. The Nitro Reels replace the existing symbols on the selected positions.</entry>

<entry key="gamerule">A combination of three or more bonus symbols during normal mode triggers the bonus mode with free spins. The Super Bonus Game will be triggered in case at least one of the bonus symbols is a super bonus symbol.
3 bonus symbols: 8 free spins
4 bonus symbols: 12 free spins
5 bonus symbols: 16 free spins
6 bonus symbols: 20 free spins</entry> <!-- Translate Super Bonus Game into local language using initial capital letter to strengthen the message -->

<entry key="gamerule">Super bonus symbols can only appear in a Nitro Reel. A super bonus symbol is only counted as one no matter the Nitro Reel's size indicator. The number of ways to win resets to the previous number when the super bonus symbol spins out.</entry>

<entry key="gamerule">During free spins, all Nitro Reels are kept and remain in play for the remaining free spins.</entry>

<entry key="gamerule">The Both Ways and Max Rows features become deactivated in case they are active when bonus mode is triggered.</entry>

<entry key="gamerule">The Super Bonus game is played with Max Rows and Both Ways activated, and NPD Holding Cell triggering every free spin.</entry> <!-- batch 2 -->

<entry key="gamerule">The free spins bonus game starts with the safety level set to 4 rows. Every winning free spin advances the safety level one row. Nitro Reels and Big Nitro Reels may advance the safety level several rows at once if they are stacked above the level that a regular win provides.</entry>

<entry key="gamerule">The advancement of the safety level occurs after a winning free spin. The next free spin starts from the new safety level. The safety level can at most advance 4 rows resulting in a total of 8 rows.</entry>

<entry key="gamerule">Three or more bonus symbols during bonus mode award additional free spins. The number of additional free spins is determined in the same way as when initially triggering the bonus game. The Super Bonus Game is triggered in case at least one of the bonus symbols is a super bonus symbol.</entry> <!-- Translate Super Bonus Game into local language using initial capital letter to strengthen the message -->

<entry key="gamerule">The free spins bonus game ends when no free spins remain or when the win cap has been reached.</entry>

<entry key="gamerule">Winnings are paid out at the end of the bonus mode.</entry>

<entry key="gamerule">No bets can be changed during an ongoing game round.</entry>

<entry key="gamerule">A game round is immediately ended when the win cap is reached, and the wins collected so far will be paid out.</entry>

<entry key="gamerule">The theoretical payout (RTP) in Nitropolis 5 is __RTP__.</entry>

<entry key="gamerule">The game will be capped at __TBB__ the placed bet.</entry>
<entry key="gamerule" tags="mwp">The probability to hit the maximum total win in the game is __MWP__.</entry>

<entry key="gamerule">In the event of malfunction all bets and wins are void.</entry>

<entry key="gamerule" tags="lastupdated">Last updated 2024-12-12</entry>

<!-- X-iter rules -->
<entry key="xiter-rule">The X-iter feature offers several different game modes.</entry>

<entry key="xiter-rule" tags="X05">Super Bonus: Guaranteed entry to the super bonus game at the cost of __X05_MULTIPLIER__ the selected bet. All free spins are played with Max Rows and Both Ways activated, and NPD Holding Cell triggering every free spin.</entry> <!-- batch 2 -->

<entry key="xiter-rule" tags="X04">Bonus: Guaranteed entry to the bonus game at the cost of __X04_MULTIPLIER__ the selected bet.</entry>

<entry key="xiter-rule" tags="X03">NPD 4EVA: Guarantees a game round that triggers the NPD Holding Cell feature at the cost of __X03_MULTIPLIER__ the selected bet.</entry><!-- Don’t translate "NPD 4EVA"--> 

<entry key="xiter-rule" tags="X02">Gang Warfare: One spin where the Nitro Booster is full of features at the cost of __X02_MULTIPLIER__ the selected bet.</entry> <!-- batch 1 -->

<entry key="xiter-rule" tags="X01">Bonus Hunt: One spin with more than 4 times the chance to trigger the bonus game at the cost of __X01_MULTIPLIER__ the selected bet.</entry>

<entry key="xiter-rule">The X-iter features can only be activated in the base game.</entry>

<entry key="xiter-rule">The minimum X-iter cost is __MINBABMODE__, and the maximum cost is __MAXBABMODE__.</entry>

<entry key="xiter-rule">The theoretical payout (RTP) for all X-iter game modes in Nitropolis 5 is __RTP__.</entry>

<entry key="xiter-rule">All game rules apply for the X-iter features as well.</entry>

<entry key="xiter-rule" tags="lastupdated">Last updated 2024-06-05</entry>

<!--Dialogs-->	

</translation>

